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Hello, Is there a way for me to check the amount of damage for the weapon the player is currently holding? Can I get the Item ID and then from...
I am creating a giant AI - about 10 to 15 times bigger than the play. I'm having trouble having him move/react as an enemy AI and I think the...
Sorry - I'll try to gather my thoughts better before posting.
Brilliant! Thanks. I'm gonna give it a try tomorrow. -rich
I've been able to set up most of the controls but aim/scope and fire I can't seem to get to work. Have you been able to AshyB?
Where are the videos you posted? Thanks, rich
Did you ever get a resolution to this? I'm having the same problem. thanks, rich
Hello! I'm trying to get fire and scope (zoom) to work with my xbox controller and can't seem to get it to work. Looks like you may have solved...
I can seem to get the fire and scope inputs to work with an xbox controller - I've got all the others pretty well mapped out but not fire and...
Does it help configure an xbox controller?
Blocked how? against a collider? Can you capture a bit of video to demo? -rich
Hello! Once my player has "found" a weapon, I'd like to disable the ability to change weapons and disable unequiping the weapon. So in other...
Were you ever able to get Cinemachine to work with TPC? -rich
This is awesome! Thank you! -rich
Hello! I just tried doing a build on my project (haven't done one for testing in a while) and I get this error:...
I know I've said this before but I think I found the problem. The COWBOY has a tiny collider under the PISTOL prefab label "LeftHand" (even...
I spoke too soon - still having trouble :(
Ok I think I might have finally figured it out and I think it's a Unity issue and not a TPC controller issue. The floor blocks in my game have a...
I checked that. It's a box collider that's on the pistol but it's a trigger so I don't think that's the problem... I tested with the vanilla...
Just discovered another issue as I started building this next level in my game. Looks like the Player doesn't like small holes? Even if the hole...