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Could you please explain to me why http://docs.unity3d.com/430/Documentation/ScriptReference/MonoBehaviour.LateUpdate.html literaly states "For...
Try changing Update() to LateUpdate() Cameras that follow moving objects should be updated in LateUpdate.
The best way I found to handle resolutions is to do everything in world space (units), and never use screen space (pixels). This will be tricky...
I believe the character controller is a 3D physics component. I don't know if that will work with 2D physics. I haven't found a 2D character...
Well, the most important thing you need to know is that its allmost never neded to work with Quaternions yourself in Unity. Unity offers a lot of...
You're absolutely correct. I must have missed that part (I'm not too used to reading Java script). However after taking a second look at it, I...
You're adding a force to the pellets based on the rotation. You're setting the roration based on the spread factor. I can't see where you're...
I've noticed a strange behaviour when using Instantiate to load in prefabs with terrain. Situation 1 Using this to instantiate...
There's a small trick with breakable objects that you may be able to use here deending on how you want to break the wall. The thing is that you...
Let's say I have a sound player class that allows anyone to play any audioclip at any time. This includes sounds like gunshots that are used often...
No problem. Let me know how it turns out and if you've made any improvements on the system.
I couldn't find the exact code. but it looked something like this pseudo code Keep in mind that his is designed with sequence input in mind....
Hmm, this actually looks quite a lot like a weapon switch system I tried once. My solution worked quite well for what I wanted to do, I'm not sure...
Can you perhaps post 1 or 2 of your ideas. Specify what the reasons were for throwing them away (or why you thought they were stupid).
Sorry for the late reaction, I've been away on vacation for a while and kinda forgot about this. I did indeed leave the "Addmodifier" part out...
I've tried it but it doesn't seem to work. I did have a few problems with modifiers but they went away when I placed cInput.cs in one of the...
I've got modifiers working for normal buttons, but not axis.
I have a bit of difficulty setting up axis with modifiers. Given this piece of code : cInput.SetKey("forward", "UpArrow", Keys.None,...
I'm trying to draw on terrain in-game (by adjusting splatmap values). The code I have works, but feels realy slow compared to the unity editor....
I would personaly advice to use 3D planes with textures instead of GUI components. No coordinate conversion is neded. And it could be much more...