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This study may be of interest to people who currently believe we are in a climate crisis as the media would have us believe:...
To be fair, I never claimed climate change isn’t occurring. I simply stated that I believe it is being utilized by people who very clearly don’t...
I don’t believe that’s what this topic is about. However, it is strange that people talk about this idea as though it is a conspiracy theory when...
For a long time I was someone who took climate change very seriously and believed every word they told me about the terrible danger we are in. And...
Over a year later, any update? I’m not sure how this isn’t a high priority considering how many games I’d think need this (including mine). Does...
Yes, this does appear to work. Thanks!
Also having this problem. Changing --unity-metrics-single_line-height does nothing. Why is there no communication on this?
So maybe that's a separate problem from the one I originally discussed, even though it seems like the pseudo-state changes would be based on...
Is there any reason that the MouseEnterEvent and MouseLeaveEvent do not work correctly when the game window is exited (both in the editor and in a...
I’m on 2021.2.10. Glad to hear this option will be added!
Thanks for the clarification. This means, then, that there isn’t a way to have the behavior of GetTilesBlock without array allocation? Or did I...
It looks like it returned every tile from the rows at y = 0, 1, 2, 3, and 4. Not bounded by the range specified on the x axis. But then it stopped...
I made a new 2D URP project to test this in isolation. All I did is I added a tilemap to the scene and a test script with this code: public class...
Yes, doing so gives the same results. And true about null, though it does appear to not return null tiles. Otherwise, requiring an array of...
According to the documentation, it retrieves non-null tiles within the range given to it. So, how come if I have something like this private...
Still broken in 2021.2.10.
Bumping to say I also need this. Is there any update on it?
I recreated this in my testing project so it would be separate from my existing setup, and I think I figured out the part causing it. I have an...
Is your cursor hovering a UI element when bringing the panel back, for example the red area? Because it looks like it's taking up the whole area....
Since this seems quite basic, I may have missed something. I've found it quite challenging to find information about UI Toolkit from searches. I...