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Opening up for discussion and wanted to highlight a possible oversight about the blend mode functionality in Shader Graph. When certain blend...
Just posting this here to see if anyone else is having this problem in 2020.3 and 2021.1.4 Looks as if the w component of the LightPositionWS in...
I wish I'd found this post earlier. I've just independently tried doing something similar to the Destiny 2013 approach only to find some very...
Hello, Just posting this here with a link to the Unity docs to help out future and previous time travellers. About to test it out in practice and...
A couple of notes on our project using 2018.1.9 * Caching does appear to work for us as subsequent builds were about 40% faster than a build with...
Firstly I really like the direction Unity is taking on the Scriptable Render Pipeline. I cant wait to get into it properly on a large project once...
Just posting this here so others are aware of the issue. Using Graphics.DrawMeshInstanced and an instanced Shader with a max batch size of 1023...
That makes more sense to what my experiences have been so far. Before I went down the custom macro path I didn't wrap parts of the shader with...
Great to know it works in 2017. When the project upgrades I'll be sure to rewrite things :)
Out of curiosity Invertex, which version of unity are you using? Your example is very similar to my first attempts in unity 5.6.1. In 5.6.1...
Set up your 2DArrays as a shader property like this. Properties { _Overlay("Albedo (rgb), Alpha (A)", 2DArray) = "" {} // Top _OverlayNorm...
Hi Invertex I cant show you the whole shader becuase it was for a client, however I define the custom macro like this. Its going to look like a...
Nice article Bgolus :)
Thanks Jonathan. I ended up making the "DuplicateCode" function its own Macro. Looks terrible but does the job. If I find a cleaner option I'll be...
Seems Bgolus beat me to it. LOL we are pretty much saying the same thing in different ways.
Bgolus pointed out earlier that the reason the shadow streak is visible is due to the wrapping in the lighting. Its a good point. Its the...
Awesome and what looks to be a proper solution there Bgolus! The "Easy un-costly things to try" & "Performance reducing things to try" are a bit...
There are a few things you can try to increase the accuracy of your shadows. Easy un-costly things to try Set your near and far plane on your...
There are some excellent examples on raymarching to achieve things similar to what you are after here....
Without testing your shader Reahreic my first guess is that you have accidentally missed a define in both or one pass. Try adding "int...