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Thanks for the info. I think there are some oddities with URP and some particle + shaders + lighting setups. Going back to legacy solved it all...
To answer my own question I managed to do it using the following method and it seems to be very stable. 1. Make a UICamera: - New Camera with...
Hi, I have recently bought your cartoon effects package 3 and the ShapeFX. On mobile Im finding the legacy versions seem to be more consistent...
Okay its been a couple of days and I think I have found the problem. Its in the IL2CPP - we have some script calling into Unity and it is not...
Has anyone successfully used OnGUI draw functions on the HoloLens? I cannot seem to get anything to work. Any suggestion would be greatly...
The answer that worked fine for me: using System.Reflection; You don't need any nuget packages etc. That sounds like you are building a separate...
I have just upgraded to a 2018.3.0f2 and all the Standard Metallic Roughness have changed to "Autodesk Interactive". This give me major concerns...
Hi Tamerlan_S_, I have just bought UnrealFPS and its pretty awesome. However, I seem to have broken the input manager. Unity is outputting this...
Hi Raoul, The problem has been making a road connect to a intersection look correct for the central position of the intersection. I was wondering...
Hi Raoul, I have been trying to use the script API to build roads and intersections, and not having much luck doing so. The main issue is that I...
Im going to start digging into the shader to see if I can get the decal rendered before the shadow pass. Im hoping its just a sort order thing.
Hi, I love the decal system and generally works excellently. However Im running into some odd issues with shadows. It appears that shadows are not...
Hi, it has been a long while since I worked on this :) Sorry for the delay. Yes, it certainly can be used in runtime (and thats what it has...
Thanks Seneral. I'll move NodeEditor out - a runtime would probably a bit more manageable. Currently sorting out the texture coord for this, so...
Still working on this. Have spent some time trying other libraries. The main problem is most are not as "clean" as this library in terms of being...
Ok. Thats quite likely the issue - 4.6 has a fair amount of deprecated code. I currently don't have any 4.6 machines I can test on (oldest is...
Ok. Lets look at the errors before you start making rather poor assumptions about whats happening and how unity works. Error 1 & 2: These are in...
Im not sure what you are talking about. The Asset folder _is_ the whole project. If you put the assets folder in an empty directory and then when...
Ok. Heres the latest. Im going to put this up on github too, so its a little easier to manage. [ATTACH] This image shows the use of primitives...
Alex - thanks. I'll look at it anyway. Antony - thanks, CGAL is a library I have used before. Not likely to use it again due to its license...