A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, Anyone has a simple example on how to implement basic fog in URP hlsl? The built-in way documented here does not work properly on URP. Thanks!
ok, I reported this in the URP forum So basically it can never be fixed to avoid breaking compatibility, I see. Then how is it going to work for...
Hi, Is this normal that the same URP version (14.0.10) code is different between 2 unity versions (2022.3.2 and 2022.3.21) ? [IMG] This is...
Sorry for the re-necro, but it seems like this is still broken. No way to identify 2022.3.21 and it is a big problem when this is the only way to...
Hi, I'm having some issue with Z-Ordering on a transparent shader and trying to sample the depth texture. The problem is that with the ZWrite off...
Finally found the issue, turns out I was missing UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX() in the fragment shader.
That's what I tried, but it's 2000 lines of mostly unreadable code. From what I understood they are also using SampleSceneDepth() The UV seems to...
Hi, I'm trying to get the scene depth to work properly on Meta Quest. I'm using the built-in function SampleSceneDepth(uv); I calculate the UV...
Hi, In the built in pipeline you have a define that tells you if there is a directional light or not (USING_DIRECTIONAL_LIGHT). This define...
Just tested in 2022.3.4f Works just fine! :) [ATTACH]
A fix in this case is to check that the camera given by beginCameraRendering is a Base Camera and with that avoid injecting anything inside the...
Hi! This is a bug that was introduced in an older version, it should be fixed in the latest (1.10.0).
Hi! Splashes VFX would be doable as I can do VFX, however sound effects not so much since I am no sound designer at all unfortunately.
Hi, I'm having an issue using Overlay camera and the built-in function UniversalRenderPipeline.RenderSingleCamera( ). I have a main camera, an...
Hi! Darn it, I thought I had it working on 1.9.4 VR single pass and multipass is working on my rift, but yeah I don't have a quest to test on...
Hi, it seems some built-in macros get renamed or don't exist depending on the URP version you are using which makes it difficult to support...
Hey, I am on URP and I used the code from Unity's documentation found here: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html that...
Hey, I'm trying to debug an issue that I believe is related to the reversed / not reversed Z, but I can't get the traditional Z to be used. I...
Hi, in Gerstner and Wave mode you can change the global heights using the Amplitude parameter, but it is a global parameter and you cannot change...