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Running into this as well, would love some insight!
^Agreed re: light mode. I'm glad to see it'll be reintroduced soon, so just adding my voice. Having dark mode is great, but having dark mode...
@guavaman hi! Loving rewired :) Question, how can I open up a Rewired editor window from editor code? I'm writing a system that uses the name...
@Stephan_B bump :) I'm looking to add emoji support to an app as well
Thanks for clarifying @Stephan_B! Can you go into a bit of detail as to what exactly this does? More specifically I'm wondering if there's ever a...
Hi! This is purely an aesthetic thing (apologies if this has already been posted) - please make Dark Mode optional. As a very visual person with...
Thank you SO MUCH for identifying this! It's unreal to me that Unity hasn't addressed this. We just lost almost six person-hours of work due to...
Any updates here @phil_lira ? :)
Hi! Just checking in here, this would be super useful. Is there any way to get an accurate Mouse Over detection for a rounded MPUI image currently?
Is alpha cutoff for raycasting possible? I've got a circular MPUI object fit within a wide rectangular shape. It scales to match the container,...
Any progress here? @LeonhardP? Thanks :)
Hi @r618! I'm looking for some audio input solutions. Can this stream audio from other applications / windows / browser tabs or anything?...
@EIONtech1 any updates here? Been hitting similar walls recently
What's up with the Invert Selection function in ProBuilder? It's still listed in the documentation, but I can't find it in the editor (image...
Hey folks! Just wanted to post the solution I found to this problem, in case it's helpful for anyone else. Since I was unable to generate the...
I need to generate a plane mesh with an arbitrary hole cut in it. Simple shapes are easy, but complex shapes become much more difficult. Doing...
Found the solution, of course right after I post lol. It's an issue exclusive to Meshes as far as I can tell. Calling mesh.Clear(); on the...
Can confirm I'm running into the exact same problem. Line 39 in your code, EditorUtility.CopySerialized, seems to do nothing on my end either. I'm...
Would love an update here, cc @SebLagarde. I regularly use Shaded Wireframe, and while in some cases technical view modes like overlap can work,...
Loosely inspired by what @Lurking-Ninja wrote above. Here's a simple check for OnEnable to run only in editor. It uses...