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its cool i got it
I am trying to get the GUI to display a precentage by calculating it using the variables basically like this, however, when it shows the % it...
just realised public int number =six should be 6 not six. number is not set to 0, when the i look at both numbers in the editor when the game is...
I am trying to write code that performs a calculation before displaying the value in a gui label as follows public int number = six; public...
perfect cheers mate
hey, i'm having a problem getting a gui label to display an integer variable as follows public int six = 10; void OnGUI() {...
Nah there is no rigid body attached. It's just the FPS prefab
I am currently trying to implement an obstacle of rotating planks for a player to try and navigate across. I would like the player to attach to...
ahh i just had to clear it ;) cheers mate!
ah yeah thats it staying up now thanks! still seems to be a problem though i have an error IsD3D9DeviceLost() || g_D3DInsideScene
Since I tried to open a file a someone sent me Unity is crashing everytime I try to run it. The Unity loading screen comes up then a small box...
this is the script you wrote: function OnGUI () { var stringToEdit : String ="Your name"; // Make a text field that modifies stringToEdit....
It seems you need to bring your stringToEdit variable into the next scene once the player has changed it. to do this create an empty game object...
Declare a boolean at the start example menuOn= off; function OnMouseEnter(){ guiTexture.texture = grayTex; menuOn=true; } function...
I added a GUI skin to my project an am using it without any problems other than this annoying error message. Any one know how to get rid of it?...
You can use a toolbar or selection grid for that. http://unity3d.com/support/documentation/Components/gui-Controls.html
Ahh I miss read that you didn't want it to click. Yeah JRavey is correct with the MouseOver() function. Intead of the ray cast just use...
Your welcome. Yeah that would be cool thanks :)
Perhaps you could use a repeat button? Something like this public float startTime=0.0f; public float endTime=3.0f void OnGUI () { if...
I think it would be best to perform a ray cast to see if the mouse has clicked the play button(tag the button as "play" or something similar). Use...