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Hi there, Is there a way to limit the maximum frame in android like there is on iOS?
Any status on the new version? I'm looking forward to it.
Do you have any estimates for the amount of speed-up that generating sub-optimal paths will bring? Also, thanks alot for your support on this forum.
I would definitely be a fan of trading off optimality for performance. I've been playing around some more on my iphone and when I have...
I just made that modification myself as well. Seon, I second your request for this feature :)
Hi there, I've been doing some testing on my iphone 3GS with a scene that involves 33 always immobile and always present obstacles and no moving...
Ok I'm sold. I'll purchase it tonight.
Good deal :) I'll probably end up buying it this weekend. Do you have any estimate, even anecdotally, as to how much faster this is than unitysteer?
Thanks for the info :). Would you perhaps be able to provide something like the number of ms per update spent on the processing of...
Can they be used with characters if they have joints?
Hi there, This looks very interesting to me, but before spending the money I would like to know how well this performs on ios. Would it be...
I am also running into this problem and would like some sort of solution as well. Anyone?
Sounds great! Since I bought T4m outside of the asset store, will I be able to get it from the asset store somehow after it gets approved?
Hi there, I just bought T4M and was wondering if there will be a shader for only 2 diffuse textures. I only require 2 textures and it would be a...
Since I can't visually tell the difference at all, I would like to be able to confirm the change in resolution somehow before coming to the...
Hi guys, My game chuggs a bit at native HD resolution, so I changed the target resolution to Standard in the player settings ipad. However it...
Hi there, I have been so busy at work that I've only just had a chance to try out this explosion pack. I would love to give it a rating, but I...
Does performance improve much at hd resolutions with anti-aliasing off?
if the performance is poor at iPhone 4 resolution what about full resolution on an ipad1?
I couldn't wait any longer so I bought it anyway. I get these errors when I try to build and deploy it on ios though: Assets/Ian's Explosion...