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It turned out I was setting value back to prev val in a ValueChanged callback receiver (catching submit as a workaround to it having to be UI...
Also getting a similar issue with a different stack trace. Unity 2022.3.5f1 ArgumentOutOfRangeException: Specified argument was out of the range...
Bump - Unity 2022.2.5 Only fix is reboot pc and then delete the temp and library folders before re-opening the project.
Here is one of our jobs as an example that is impacted by this. We can't see any way to refactor this besides creating a new clone of the...
That's what we're currently planning to do. There are a lot of other scattered similar usages in the project though, so we were hoping it was a...
They are the mutable output from several jobs and systems. They are a collection of the slices of delta changes to the array for network transmission.
Our project currently can't be upgraded to Unity 2019.3 because of a change in CollectionHelper that impacts restrictions on native collections....
They are stripped in a release build, but profiling is usually done on dev builds or in editor so we have more insight and get builds faster than...
A significant portion of the GC in our main loop is coming from line 1139 of EntityCommandBuffer. 6kb/frame!!!...
I'm getting the same issue with Unity 2019.3.0b1 I have an active subscription to Plus. Works fine on one computer, but on my second computer, Hub...
Since this project is no longer on the asset store and only works with obsolete versions of Unity, have you considered placing it on GitHub as an...
This: 1 license per seat assets in particular are absolutely out of the question if your team has 10 or more members since the prices tend to be...
What about having Interfaces; IKeyInput, INumericInput, IDigitalJoystickAxis, IAnalogJoystickAxis, ISpacialPoint, IRotationAxis etc... that the...
Some constructive criticism: Regarding sizes. Our project is at 74.6 GB and with a team of 5, 2 of us programmers doing commits several times a...
I know this is an old thread, but it's interesting and... Add Tab can be pseudo expanded when ICanHazCustomMenu is implemented, but only for your...
Have you thought of using Tiled for it? I know it's 3D but you can simply do it in layers if the map isn't too deep in one direction. (I've used...
I'm using Substrate (It's a DotNET SDK for Minecraft map/schematic reading). I modified it to load maps from Resources and created a couple of new...
I read them from .schematic files. Currently I can read all solid blocks, slabs and coloured wool/ dyed Clay. I haven't done a renderer that...
By the look of your inspectors your efforts would probably best be put towards a Property Drawer pack with full commenting or Inspector code...
Having some fun creating voxel sprites in Minecraft and importing to Unity. Using for several concurrent projects. [attach]