A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sorry to necro this thread ongoing since 2015 but I also do have jsStackTrace and wasm-function errors starting today. I have tried Unity...
Hello Everybody, as I finally got a video running with alpha transparencies I noticed another problem. Seemingly the anti-aliasing does not work...
I have "solved" this at least for my usecase. I heard from a colleague that they had a similar issue in their WebGL project, where the first video...
[RESOLVED] indeed there is a missmatch of FPS when playing a video in the editor VS WebGL...
Sorry to necro this thread, but was this resolved? I seemingly have the very same issue where frameCount run in the editor states a different...
Some further thread reading showed that streaming assets does not work for WebGL although some posts imply it does :-/ (...
Hello everybody, as this problem gives me some headaches as it seemingly is not consistent I hope anyone of you has an idea. Target: + Play a...
@PraetorBlue A great many thanks for the quick and helpfull answer, this worked like a charm :) @Kurt-Dekker unfortunately I need some of them...
Hello everybody, although I suppose this is an easy one for someone whom is not an autodidact ;) I could not find the right terms to google to...
A great many thanks Adrian :) Although it seems counter intuitive that UNITY_WEBGL is true in the editor your approach works fine.
Hello everybody, I just wondered if it is possible to run some code only in the game view and other only in a built WebGL? Sofar I thought...
I would agree, having the ability to move the TMP to a subdirectory of "Assets" would be nice to tidy up folder structures, especially when you...
Hello everybody I am also currently looking into this topic and checking if a Logitech G923 would be capable to be used as OUTPUT medium. Did...
A great many thanks to fire7side for clearing that up :) Would never have thought about using an array that way.
I have used two dimensional arrays at max, only getting and setting values, so maybe I am missing something, but what? Let me rephrase the...
Hello there, although this seems like a basic question I can not find any info on how to do this. I suppose because I even do not know WHAT words...
@Gambit-MSplitz: Thanks for the check distance idea, which would work perfectly fine for spheres but unfortunately not for objects with different...
Hello there, from what I have tested and read sofar every variant had to have a script on either one of the colliders. So I just wondered if it...
HOLY SMOKES! Thanks Brathmann, all I needed to do was add the rigid body and now everything works as it should :D I have read several times that...
Nope. Player has a script and a collider box which check if it collides with enemy. +-- In / below the player there is a sword with a collider...