A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If you check out his blog/portfolio, you may see that this kid is 16 and has focused on 2D games in the past. If you scroll back up to the top...
Looking great so far!
Same issue here. Interested to see this in action--hope it's fixed soon!
Thanks! And yes, there were a number of factors contributing to the floaty airborne behavior, mostly pertaining to balancing the...
I haven't had as much time to work on this as I would like lately, but it's coming along piece by piece. I now have a pedaling 'speed limit' in...
Very nice! One thing, though--in your first little picture describing an airfoil, you've got the low/high velocity airflow reversed. Perhaps...
Oh, dear. I wasn't a programmer by any stretch of the imagination when I started working with Unity. That's why these, this, and this exist....
This has been going on for some time, yet you seem to be focusing all your time on asset creation. Where's the actual game? Don't get me...
Oh gosh. Ok. http://unity3d.com/learn/tutorials/modules Watch everything there. Furthermore, have you guys actually read any of the...
I had an epiphany just before falling asleep last night regarding my control scheme, so I'll be doing some slight reworking of a couple of the...
Very charming artwork here :) good luck funding the project!
Really digging the art here! Gameplay seems promising, too... keep it up!
Very nice work; interface is looking especially slick. :D
This afternoon I worked a bit more on "naturalizing" the bike's airborne physics, still continuing to simulate an imaginary rider's weight and so...
Hello everyone! 3 weeks ago, I'd never even heard of Unity, and was essentially a helpless noob at C# and 3D modeling... but I always wanted to...
You're totally right--I must have skimmed right by them when looking over the imported contents, as I didn't notice them before, but sure enough,...
I e-mailed myself a scene so I could test this from work and get back to you sooner. As it turns out, all of the standard physic material...
I customized 3 of the default materials (Ice, Rubber, Metal); didn't rename them or create customized copies or anything like that... just...
I just attempted to try the free version with my project, and upon importing the package and assigning my recorded game objects, all of the...
That perfectly describes why I began looking into Unity and why I'm so excited about my first project. :D Anyway, Scraps looks like it has the...