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VidLapse is an asset that was previously for sale on the asset store. Due to it's age, and there being no plans on maintaining it any further we...
Excellent explanation!
Just make a simple coroutine to manage the actions for you. Example: class Class1 : MonoBehaviour{ public void Start() {...
The way to do it would be to create a public method that accepts those variables as parameters and then call it like: public void...
I'm suprised no one has mentioned just making a simple container class and storing it in a collection. Example: [System.Serializable] public...
You mean like the progress bar in the download portion of the Asset store window?
Figured it out, had to convert my coordinates to work THIS is what I needed :)
Latest update released! Bugger now allows Developers to view, edit, respond to, or resolve issues right from within the editor!
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Glad you guys enjoyed it and found it useful! :D Sorry it took so long to reply, apparently I'm not getting emails when people respond to my...
For some reason I was not sent an update when you replied here. I'm sorry it took so long to get back with you, but I'm not quite sure what you mean?
Bugger is now on the Asset store! Be sure to buy Bugger for all of your in-game bug reporting needs!
You never initialized the instance variable in your "singleton" and you are not accessing it (in your main menu script) throuhh the instance. You...
I'm not really sure but why don't you do something like this: Blank.guiTexture.pixelInset.width = Screen.width/8;...
I'm not quite sure what is going on here, but have a look at this question on Unity Answers about Garbage Collection, also be sure that you...
Then it would probably be best to place them all in a static class to help keep your code clean, or make extensions out of them. Hey!...
Agreed, I wouldn't be able to do anything with Mecanim without that tutorial.
Yeah that's why I like Livity, being able to click on something in Unity and keep my code up at the same time, I think that's one of the main...
You're about a two years too late man :lol:
No problem, and best of luck on your venture! Feel free to come back and ask questions any time.