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I am trying to publish a new version of my app. When I upload the APKs (or Bundles) to Google Play for internal testing everything seems OK for...
I am getting the same issue. I have ZERO ads, IAPs or analytics in my project (using Unity 2019.4.21f1) and I am still getting this from Google:...
I totally did. <3
Thanks for this - it's been driving me mad! Don't know why it doesn't just show up when you enable experimental packages in the settings. Grrrr! <3
For sure... but it shouldn't stop Quest Link working when playing the game in the editor. Something fishy is going on there. :D
OK... after a bit of sleuthing I worked it out. Enabling Application Space Warp in the experimental Vulkan features on the Android Oculus plug-in...
Hi there. I've been experimenting with the URP and Spacewarp on Quest 2 this week... and it's building well and running smooth... with one weird...
Posted a solution here! :D
I managed to fix the "too many open files" issue by opening a console and typing the following before running Unity... sudo su -root (Then enter...
Hmmm. Solved it. 1) There was a typo in my asset path. 2) You have to set the entire material array, not individual materials. New code......
Hi there... I am trying to automate some character set-up stuff in Unity. I've written a script that does most of the work. However, I am...
Thanks for the info, Aurimas-Cernius. I have absolutely no experience with Java, so that all went totally over my head. Any chance you could break...
Hi there. I am trying to call some Java code to open a browser window on Oculus Quest. Here is my script... var intent = new...
Drat. Changing the entire render pipeline for my project isn't really an option as we are almost about to ship! Maybe I could do something with...
Tried this shader from the Unity AR Kit plug-in... still the same issue... Shader "Thunderbox/MobileOcclusion" { SubShader { Pass...
Ah! I Googled "HLSL CG mask shader unity" and this post was the third hit! I will try using the masking shader from the AR Kit plug-in and see how...
Thanks, @unityuserunity85496 - could you give a little more info? I am not a shader expert. What is HLSL?
Hi there. I am using a mask shader to hide certain objects in Unity. It works fine on all platforms apart from Android. What I see normally......
Fixed it! My UI material was using the mobile/particles/additive shader. I switched the shader to use the UI/additive one from the awesome UI...