A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
And what about 3 years later? Still having this issue with Unity's IAP plugin. Is the solution to still not use the provided method and just enter...
I have the same issues as Landci does above. As far as I can tell it only happens when I have scatters activated and there is some kind of...
Your enemy animation is only playing because you are telling your enemy AI to rely on the horizontal input from float move =...
Can you share your code with us?
Don't feel bad about rewriting at all. I've rewritten the same pieces of code a bazillion times all in the name of learning. :D
Instead of translating the object the non-physics way you can set the velocity manually yourself. Something like: float moveSpeed = 5f;...
Can you take a screenshot? Maybe show the inspector of both player and the camera. Something is not right, that's for sure.
I just wanted to point out that FullyCrafted's asset is only a PSD. You still have to do all the GUI work yourself to get it to integrate into Unity.
Are you using 3 SpriteRenderer or are you using 1 and trying to combine materials?
They might want to update their documentation:
Worked for me first try. All I did was save your sprite sheet, import it into my project as a SPRITE and used automatic slicing.
Sorting layers only apply to sprites. You can just change the Z position to something more positive if you want it in front or something negative...
Have you tried using the OnBecameInvisible() callback for monobehavior objects? It worked rather nicely.
I duplicated your issue and couldn't find any way to make it work, even with physics materials assigned with both friction and no friction. I'm...
You can have more than one collider on your player. Use one for melee hit detection and the other for collisions.
You might want to double check your curly braces in that update function.
You must calculate the pivot yourself based on the center. The following code will return a vector of the center of the sprite according to it's...
What I did was create a sort of object queue using a List<GameObject> and I added a predefined number of the same object into this list. I then...
Honestly I'd toss the translate and replace it with force movement if you want to use physics at all in your game. You'll also want force...
Are you just trying to generate blocks that are random Y values but touch on the x axis?