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Anything that makes you conscious of that option is great, but what you suggested would be super wonderful and would prevent any involuntary human...
Hi Gregoryl, This is a very nice event to have, but in those case where you want to have "save during play" active while safeguarding some...
Ahoy, I just realized that Cinemachine v3.0.1 "save during play" option is stored locally, within Unity's personal preferences. [ATTACH] Since...
@Liminal-Ridges If it's because the rotation doesn't seem right, please try to install the update I posted on the last message. I introduced a bug...
@dorusoftware This update (core v1.2.705) should fix all rotation issues (will release it on the Asset Store in the next couple days) :)...
P.S. As a temporary fix while I work on it, setting the rotation to "Fast" or "FastBeyond360" instead of "WorldAxisAdd", and marking the rotation...
@dorusoftware Surely no issue if the visual scripting graph is in the same gameObject. I just managed to reproduce and it's definitely my bug,...
@dorussoftware Was pointed here by the author of this issue. I'm not sure the two issues are related, but it looks like a bug that I'm afraid I...
Found the reason and submitted a bug report (it's a Unity bug). It happens if the project contains a DLL that has two or more...
I know it's an old discussion and everyone has their naming conventions which is perfectly ok (as long as you're not in a team and have to fight...
Nope, the problem is that if you press another key and at the same time check for the SHIFT event modifier it will return correctly true, but if...
@Voronoi It pops up because we're all talking about editor/IMGUI code, not runtime code like the one you posted =P
Ping :P Knowing this is pretty important for editor tool. I've tried various workarounds to avoid using the experimental PrefabStageUtility but I...
@Froghuto This didn't happen before. Could I ask you to post this as an issue here with as many details as possible so I can try to replicate it?...
Ahoy @StrongCube (and thanks for @iMobCoding) :) That's because you're using a more recent version of DOTween than of DOTween Pro. If you update...
@4ngryFace @andersTheNinja I think it might be a problem with ASMDEF and Unity 2019 (and in some cases latest version of 2018.3), which have...
Anybody found a solution to the above out of bounds problem? :B
Ahoy, Just throwing my two cents here. First of all, when you develop a game you will also develop tons of Editor scripts/stuff (usually the...
Actually, no, wait. I realized that fixing this on my side would be way more complex than I thought, and lead to verbose code that will should be...
I think I found the problem. It seems that Unity's iOS builder has troubles accepting a method with optional parameters. This definitely looks...