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I use this with Travis CI on OSX images, it's very useful : https://github.com/sttz/install-unity/
At the line where you call GetState, you need to add a parameter and call it like this : GamePad.GetState(playerIndex, GamePadDeadZone.Circular)
For those visiting this thread later (like I just did), I made a C# port of the original SGI tesselator (which does 2D polygon...
This a quick proof of concept of a Unity Bullet physics plugin. I started it mainly to get my head around Bullet a little bit and also maybe try...
10 votes ! This is a great idea, thanks for creating the query :)
Sure, I was half joking. I think it's a good thing to be able to use P/Invoke to make plugins for the Free version. However I wouldn't mind paying...
Why report a bug!? If they know about it they might cut it now... Same here, XInput.NET (P/Invoke style plugin) has been working fine for me...
Using 4.2.1f4 I found an issue which sets the Scale to 0 if you're using custom serialization, I added transform.localScale = Vector3.one in...
Hey everyone, It's been a while since I've posted here, last time was to help Unity3D users to use the library I did back in 2009 for...