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I don't know how to do an exact comparison but the author is a really nice guy and great about answering questions, so you could ask in the Game...
My favorite visual design/scripting tool is easily Catsoft Game Creator. In fact I think it's my favorite thing I've ever gotten from the asset...
I'm very happy to hear you are working on adjustable camera speed. While you are addressing the flythrough mode, could you please also consider...
It looks like an amazingly well thought out system so I'll probably buy it anyway to experiment with it for potential 3D uses. Thanks for the...
I'm interested in Catsoft Game Creator but all the information and tutorials I've seen show it being used only in 3D examples. I assume at least...
Awesome!
Pre-selection highlighting would be a nice thing to have. While not an absolute necessity it is a nice ergonomic touch that makes a tool like this...
LOL! Tim Sweeney just tweeted a link to this thread: https://twitter.com/TimSweeneyEpic/status/1083580407541583872
OK, thanks for the clarification. Let's try it a different way: Please change my previous suggestion to a request for a new More Mountains...
That's kind of a puzzling response because the 3D example scenes that come with the asset are not exactly "top down" either. The camera is tilted...
It would be a much more desirable asset if there were options to have the camera swing around and stay behind the character player. Not having...
Godot recently polled their users about a UI question which seems to have revealed a fairly definitive preference. Maybe Unity could consider...
I thought it was obvious but just for clarification I was talking about for the English version of the UI. The image I posted was in reply to...
I agree the way Unity formats lists of labels is not ideal in terms of readability. However, justifying them to the right is not ideal either...
I'm not sure I agree with everyone's grim assessments. There is already at least one ongoing toolkit project like what I described built on Godot...
I think we probably can all agree the Xenko project was dead before they decided to give away their engine. I would think that part is more or...
I know, I mentioned Godot and its MIT status in the original post. An important difference between Godot and Xenko is that Xenko is built in C#.
It's not just dying, as a proprietary project it is now dead and buried. The significant part is the permissive MIT license which means, if I...
Seems fairly newsworthy to me: The Xenko game engine was just released as a free and open-source project. The interesting thing about this, and...
Maybe joining the Godot Engine project would work out for you. I don't know if they would be able to pay you but you might find it rewarding in...