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It works fine in editor mode, but when I build my project it starts acting up.
The camera will randomly move to other parts of the screen when I move around the mouse.
Hi, Is there another way of locking the cursor within the window other than using Screen.lockCursor? Screen.lockCursor is causing many...
Hey guys, I am making a first person game, and am using Screen.lockCursor to go back and forth from displaying the players inventory and other...
Hi if I am trying to scale this rect, how would I do it so that it would scale correctly based on different screen sizes? new Rect(40, 20, 800,...
I am using occlusion culling in my game and have defined occlusion areas for each of my rooms. I have doors in my rooms with an attached script...
Hello - I am having an issue with occlusion culling. It does not seem the documentation on the website matches up with the latest version of...
When should I use occluded static or occluder static. And don't direct me to the link on Unity's website - because it does not explain well.
Hi guys - I'm adding occlusion culling to my game to enhance performance. It works okay when I don't tag my objects as Occludee and Occluder...
No - I mean instead of applying it for each object in the inspector say GUI.skin = "Asset/Fonts/Text_UI.guiskin" /// would that work?
Is there a way to apply a GUI Script via the C# script? Instead of manually applying it to each object in the inspector? AKA assign the file name...
Is there a way to set the texture file from C# code? Instead of setting it in the inspector each time I use the class? Thank you!
Thank you! :)
How do I use GetComponent in C# throughout the entire class? Right now I have it working, but I duplicate this code in each function:...
This is the JavaScript code I am trying to duplicate for(var i:Transform in UpdatedList) { var item=i.GetComponent(Item); /// I don't...
Okay. Thanks for your help! I think I found why my inventory isn't updated. How would I access a variable from another class? void...
Is this what you mean? List<Transform> Contents = new List<Transform>(); // Add an item to the inventory. public void AddItem(Transform...
Could you elaborate? I have tried this before and I'm not understanding it. List<Transform> newContents = new List<Transform>();...
Better yet, this is what I am trying to convert to C#: var Contents : Transform[]; //The content of the Inventory // Add an item to the...
So now how would I set Content equal to newContents.ToBuiltin(Transform) given the above code?