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Ah missed announcement, was out yesterday but usually takes them a little longer to push notes public.
b16 is out btw unityhub://6000.0.0b16/1ddb887463a9
Oh yeah, I noticed the scripting define options this morning which is great, can finally properly configure some debug stuff.
What spy-master said, they usually upload builds much earlier than they release them. Probably a bunch of admin work or something to get...
I don't really care and pay no attention to it so it took me a day to realize they have updated the splash screen again in b15. For those that do...
Unity is aware of this, though from what I was told it's a low priority atm as you can work around it and significant work is required to fix.
Still probably not the best solution but if you are using DisableAutoCreation on everything, it works on the assembly level [assembly:...
I ran some numbers on discord for this the other week because people weren't aware of the sequential seed issue. If you just call...
You need to show more code. Are you scheduling this in a job, main thread etc
I think most people just make their own copy of ECSTestFixture and just simplify it down for their own requirements (and as stuff as needed). You...
SubScenes can't exist in Addressables. Not much more to add really, it's just not supported.
Yeah I still use this settings solution though there's a lot more automation now. It's all available in my core library...
Just remember if you are overriding OnCreate in ComponentSystemGroup you call base.OnCreate()
OnCreate will never run before any subscenes have loaded unless you rework the entire bootstrap. The world needs to be updating for the scene...
It's already fixed in the full 1.8 input system release which is out, you just need to update...
> Though, isn't 2022.3.x still the current recommended/supported editor version for DOTS? Nope! 1.2 is officially supported on 2023.3, both...
Fair, so I just ran it myself on latest .Net 8 vs latest burst 1.8.12 and the results are interesting Benchmarks run a couple of times and results...
I don't disagree with anything you said, RyuJIT is impressively fast and in many benchmarks can keep up with burst. However there are a few cases...
It's been 20 years of writing your own for gameobjects! But yes I wouldn't rely on my implementation unless you're willing to update it; took me...
Conveniently I got around to applying my internal fixes to this over the weekend. https://github.com/tertle/com.bovinelabs.saving.free Maybe you...