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Thank you for the reply. I follow what you are saying, however, I really would appreciate some pseudo code - I don't understand how to use...
I have 2 Virtual Camera's in my scene, A and B. In my Cinemachine Brain I set it so when it transitions from A to B it takes 4 seconds with a Ease...
How do you get 2 Gamepads to share the same GUI? Think Super Smash Bros character selection.
I know there are a handful of scripts and tutorials out there about a camera following a player or target, but I want to do something the...
Hello! I'm having trouble with my player moving through walls when I call the DOJump or DOMove on the player object. I'm calling the DOJump and...
I'm having a hard time trying to figure out how to get my AI player to get into position when the ball is kicked. Lets say the ball is kicked to...
Today my last game, Neon Rider 2, launched on the App Store. Neon Rider 2 is a sequel to the fun and relaxing infinite runner. Guide the...
Thanks for playing my game and filling out the surveys :D @raiden - yes, there will be a mobile version ;) @darius - I really your style for the...
Hello everyone. I would like to share the latest game in the works: Neon Rider 2 [attach] [attach] I appreciate your feedback!
Thanks for your answers and suggestions guys, though I didn't explain my problem correctly. Apologies... let me try again. I am creating ~20...
Hello, I am struggling to reduce draw calls in my game. I am following ALL the rules of dynamic batching (no scaling, one texture, material, no...
Hello, just a quick question here. Is there a way to get the onSwipeEndE to be called after the finger/mouse up event? It is seems to be calling...
Hello, I tried out your demo and it doesn't seem to be working for me. It doesn't seem to be any locking/stopping, I am able to see a bit into the...
Hello, I am wondering if there is a way to detect and limit the swipe end points...? Let me try to explain. I am currently using the swipe...
Here is my code when the game is paused: Time.timeScale = 0f; Hashtable ht = new Hashtable(); ht.Add("volume", 0.2f); ht.Add("time",...
Hello, great looking plugin! I was wondering though, is it possible to offset the screen a bit so I can place a GUI at the top of the screen (or...
A display timer? I don't know the purpose of this feature/request for this particular plugin, sorry. However, it is easy to figure out how long...
Finally got to it, but it still isn't working as expected. The plus side is I am not seeing those tetris block shapes anymore. But now, I am...
@FlorianSchmoldt, is that the "Generate Lightmap UVs" option (looking at the docs here)? I don't know if I checked this when importing my...
@antenna tree, Sorry, but I do not know what you are talking about :{ What are the 'secondary' UVs you are referring to? I am 100% certain that...