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Hi, I'm old user of EasyTouch. But as it is starting to be obsolete. I'm looking on new assets. Your LeanTouch looks pretty promising. I'm...
I have tried it yesterday with scriptable objects and it was working without problems. I will try it today with heavier setup. But from fast look...
Great work, I was really surprised that they add feature like this without proper inspector UI. I will try it at home with scriptable objects....
Hi, I watched video about GameTune from Unite Copenhagen. And one thing is unclear for me. If you want to create an question like tutorial speed....
Oh yeah that makes sense. And sadly not. Your posts on Addressables forum are incredible. Thank you very much!
Hi, I have configured my Cloud Build config to execute yours Pre-Export method. But I cannot go through this error while building through cloud?...
Argh I was using an old package of Addressables . So not it makes more sense as I see new API. So researching further..
Hi, please do you have an example how to get address from asset reference and basic working with iresourcelocation? Or in newest update we may...
Hi, I would like to store sprites or gameobjects in AssetReference field. But I don't know how to get right asset type before loading it....
I'm testing it on iPhone SE and iPad 2018. iOS version 11.4 Of course I will try to set back again bigger number of threads as I was tweaking...
Lowering threads to 8 8 1 helped. I will experiment with it further but it looks like it's not working with 16 16 1. But at least it's working...
Wow, now it finally works at least with some settings. I have used this: RWTexture2D<float4> textureOut; StructuredBuffer<float4> colors;...
Thanks you guys for your recommendations. So far I have tried to set rendercamera depth to 16 (will try 24 as next) Changed code to use 256x256 to...
Hi, I'm writing to RWTexture2D<float4> texture in a compute shader. It's working nicely on desktop with directx. But it doesn't work on metal with...
Would it be please possible to upload 5.6 version on asset store? Requirement for 2017.01 just complicates it. And it could be an blocking issue...
Hi, I would like to create wall that's looking like this: [IMG] Do you think it's possible to do it with auto fence builder. For example may it...
I understand, for example megasplats have this feature. You can render terrain into texture. It's than used for macro texture feature. Although...
What about simple but amazing feature of pigment map? It's described here on pages 52-56...
Good to hear that's my biggest issue now with MegaSplat. It's relative crazy to set same parameter on 16 terrain materials ;) Thumbs up!