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I'm having the same issue. I was using an Animator Controller from an asset store package and it was working fine. I created a new Animator...
Hi. I will do that about the support. That was the problem, the layer was no set to "Ground". Thank you.
Hi, I've runned into a problem, and I can't tell what it is. I've made a demo project to show you what's happening, and so you can take a look....
Finally got it. It's a ProBuilder feature, not a problem. There is an action that you can apply to an object that is called "Set Collider", and i...
I think this is a problem with ProBuilder and not your asset. The Mesh Renderer in the object gets disabled when i run the scene, if i enable it...
Wow! Thanks for the quick response. To get a clean screenshot, i've started over with the same demo scene (minimal 3D), and created the ProBuilder...
Hi, Is there any known problems with objects created with ProBuilder? I'm just creating a simple cube with ProBuilder, adding the Moving Object...
Great. Thank you. :)
Hi, Can I mirror a door? So it would open with the hinges on the opposite side. This would cover all the necessary possible openings for a door....
Thank you for the quick fix. It's working now.
I'm using Unity 5.2.3f1 I've created a new project, imported the Doors Asset, and tested it, same result: [IMG]
Hi, Great asset, i'm using it on a house, but i've found a bug. If you edit the door parameters with the Y position other than 0, the mesh gets...
ProBuilderize doesn't work with Skinned Mesh Renderer? Is there a workaround? Thank you.
Hi, I have ProCore and i would like to edit an existing mesh, but i would like to add/remove vertices/edges/faces. As I understand i can't do...
So you do not recommend using Inkscape?