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Hello, I have a player saying that they cannot see more than 12 devices plugged in. I already have joysticks auto assigned at 100 as per best...
The old system is better only in the simplest prototype code where you don't have to worry about your game's input working on anybody's computer...
The current dither node is really awesome, because you no longer need to write your own dither shader. The current dither node seems to use...
I haven't tried this recently, so I don't know if this has been fixed or not yet, but this issue was a deal breaker for me a almost exactly a year...
I'm looking into Amplify Shader Editor at the moment specifically because it allows the creation of custom terrain shaders. This is something that...
Thanks for the quick reply! I'd prefer if you take care of it. I'm not familiar with ProBuilder's workflow and I'd rather let an expert handle it.
My project makes heavy use of vertex coloring and I wanted to give ProBuilder a try since its blocky shape would match my aesthetic. I'm using the...
Hello, just wanted to follow up by saying that using settings the way you described have worked out well and produced the smooth and continuous...
I had a feeling I might have been misusing the attack/decay functions. I'll give it a shot and report my findings next time I'm working that...
It's just using the "Handheld_normal_extreme" at the moment but with very low amplitude values (0.015) on the emitter so that it's not too jarring...
The listener is listening to shake events other than just this one, so I can't do it on the listener. However that does make me wonder if I could...
I tried that, but it doesn't seem to work that way, unless maybe I set it up incorrectly. Stacking so many events in such a short period of time...
Hello, I'm trying to create an effect that's like the camera shake caused by impulse, but one that is persistent until told to stop. Most guns...
[IMG] Is there something missing in this? This is the default ControlMapper prefab, but I changed out the ControlMapper to use a RectTransform....
Is it possible to make the Control Mapper UI appear as a child of another Canvas? My settings menu uses pages which load different items onto a...
This has been an issue for me as well as my game has a lot of key combinations. For example F to do one action, and Shift+F to do the opposite...
I kept on trying to get this to work, but it turns out Stencil Buffer overrides on Render Objects is broken in 7.3.1. If you are on that version,...
I'd like to echo this sentiment. I'd like to have an option for a shader graph to be either single or two sided, but I don't see any way to do...
I'm still not clear on how the enum node is meant to be used, but I managed to get what I needed through a lerp between the two channels instead....
Can you give an example? I tried messing with it this morning, but there's no way to feed anything into the UV channel select input.