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I have had issues with using remote baking where it isnt automatically getting the end result, and if I press the button to get it, it often comes...
Wondering if theres a way to make Bakery bake color values into the lightmap also, just trying to get it wokring on mobile and I am stuck to using...
Have you tried Bakery settings: 'GI VRAM optimization' set to 'Force On' under: Settings 'Advanced' to avoid the crashing at least.
Awesome, I was just hoping for this! Cant wait to test ( is there a preview build somewhere? ) Theres definitely interest here in getting that...
Does not work anymore, does not support Post Processing Stack/Behaviour Edit - Updated to latest unity fixes FX preview in normal Unity scene...
Looks opaque to this emissive object: [ATTACH]
if I give them matching back faces it makes no difference And below I made it even more transparent to be more obvious: Look as if it is opaque...
Just all green, just using Unity primitive cubes and planes The baked lightmap view shows them as opaque also: [ATTACH]
Gets a bit weird still with shadowed areas: [ATTACH]
Ok thanks, setting threshold to 0 on the wall is a work around sure, it only has a slight darkening then ( no AO on either ) 0 alpha shows...
Transparency doesn't quite work how I would expect, say a cube intersecting another cube with the one being transparent say with railings texture...
Very cool, thanks for sharing, seems to bug out though depending on camera angle some surface go from being fine to stretched and back again as...
Source project and playable EXE is available since Nov 5th, with blog post here:...
Source project will be available in a few weeks, compute on my machine ( 12 x 3.5 ghz ) takes an hour at the quality you see above which is quite...
Oh bit late to post this but my work for Unity went live, hurrah, I can now go lay down for a week! This plan is to release EXE publicly ( which...
A lot of luck of perseverance I think, many bugs are being fixed and some crushingly life destroying ones were fixed in the middle of the project...
Thanks :-) see my reply to MartijnDekker above Livenda has a new anti aliasing thing they are teasing ( they love to tease ) and other things are...
Yah I need to get it together and package it up, I have been contemplating putting out some typical environment toolset to help people with...
Directional spec is broken I moaned about it during beta, I have had access to a tweaked standard shader that make it much much better and less...
Custom script, was a nightmare of failed attempts and slowness, from using regular screenshot to a custom build of unity with poison dart throwing...