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I am trying to figure out a way to achieve faster movement of a rigidybody2d. The basic scenario is the player moves their finger around the...
@MelvMay it looks like your solution will solve our problem. Not sure how I missed it, but I was not even aware of the Rigidbody2D.MovePosition...
I worked with @skinnysimmons on the initial screenshot he sent (fish and bubble). I tried to recreate a bare scene with 3 circles that mimic the...
I think I may have figured this out. I was slowly moving/changing my command line arguments to see if any of them affected the build. I removed...
Just upgraded to Unity Pro 5.1 and I can't seem to compile from command line anymore. It throws and exception almost instantly. The only change...
Actually re-reading the page with Will Millers system, it looks like they discuss the possibility of using structs in the comments. Still may...
A few thoughts, You should make the Message Bus a singleton, then auto-subscribe the events when you inherit them. It would get rid of the need...
@JoshPeterson It looks like 5.0.0p2 fixed this error. However now I'm getting this in the console: <RI.Hid> Failed to create device file: 1f A...
I'm getting this same error, I'm on Unity 5.0.0f4
My team and I at Nugo Games just released the game Missed Me! for iOS and Android. It's a fun, casual, addictive game. Here is some more info:...
Hey CarterG81, sent you a PM with some questions, only pointing it out here because I usually miss them.
Awesome, I'll give it a shot, Thanks!
Can I get the change needed to support Daikon Forge? Thanks
Any plans on adding 2D physics support in Unity 4.3?
Has anyone had issues with onShortTapE being kind of slow or non-existent on iOS? It seems to work great in the editor with a mouse click, but on...
Am I missing some sort of documentation for this? Such as: Step 1: Under "Project" Create -> "Behave Library" That seems important and I don't...
Thanks, I appreciate it!
Would it be possible to change the static "5" in TapDetector.cs Everywhere you have: Vector2.Distance(lastPos, startPos)<5 To:...
I used autopilot to upload a build and in Testflight it says "0.0.1 (0.0.1)". In AutoPilot I just had 0.0.1. Do I need to format my versions in...
Looks like the mesh rebuild on break is only checked for if break force or break torque is not set to infinity. So, I just remove the joint and...