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Hex Map 3.3.0 Hex Cell Data [IMG]
Custom SRP 2.5.0 Structured Buffers [IMG]
Hex Map 3.2.0 Separating Search Data [IMG]
Custom SRP 2.4.0 Post FX Passes and Textures [IMG]
Hex Map 3.1.0 Condensing Hex Values [IMG] (Yes this is a very old screenshot, from 2016.)
@dot_entity You're right, I fixed that. Thanks!
Custom SRP 2.3.0 Shadow Textures [IMG]
@dot_entity Yes that is perfectly fine. The tutorials are licensed under MIT-0. So you're not required to include anything, but giving credit is...
Hex Map 3.0.0 No More Cell Game Objects [IMG]
You can now also support me via Ko-fi!
Custom SRP 2.2.0 Camera Textures [IMG]
Maze 2.2.0 Cutting Corners [IMG]
Hex Map 2.3.0 Leaner Cells [IMG]
@dot_entity You are correct that the standard URP Lit material uses simple parallax mapping. You can get the raymarching technique in URP by...
@dot_entity On a cursory glance it appears that you have done everything right. I made a mental note to include the effect in a future update of...
Custom SRP 2.1.0 Renderer Lists [IMG]
The Maze 2 tutorial has become the Maze project. Maze 2.1.0 Occlusion Culling [IMG]
There is now also a webpage for the Hex Map project. It already had three 2.X releases, but they now also each have an accompanying tutorial....
@carlos_truong Well, Custom SRP does have that, starting with the second tutorial Draw Calls. But of course it's built from the ground up for the...
@carlos_truong You don't. The Rendering series is old and specifically for Built-in. SRPs didn't exist back then. If you're not interested in...