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fulvioKidloom: Is it possible you could post the source PNG file with alpha as the source image above has alpha==255? The problem might due to...
I don't know the code, just the principles behind it, but distortion correction sounds like the right place. I was just wondering if the problem...
Can you turn off the barrel distortion/warping 2nd pass?
If it's based on the standard ETC compression code that Strom et al released, then, IIRC, there are three quality settings Fast, Medium, & Slow,...
PVRTC 1 (sort of) assumes the textures will probably tile seamlessly and so tries to share information between the left and right hand edges and,...
Demitr, [Disclaimer: I don't use unity but have an interest in texture compression] If you are worried about the size of the texture when...
With regards to sprites and PVRTC 1, make sure the fully translucent parts of the textures aren't filled with unrelated and/or random (!!!)...
I'm a bit confused by that statement. PVR is a wrapper (e.g. like DDS) that can support numerous different formats including RGBA8888, RGB565, and...
Just to add to that, if you can afford to compute the Z in the shader, then put X and Y into R and G (as those have the greatest accuracy in...
See http://stackoverflow.com/questions/9878997/how-to-deal-with-texture-distortion-caused-by-squaring-textures-and-the-inter for a discussion of...
I don't know much about Unity, but the only thing that I can think of is that maybe the blend mode isnt taking the alpha into account.
It's a bit hard to tell from the pictures you posted but, to me, that looks like it's been (badly) low-pass filtered. Has it been downscaled at...
Sorry, but what sort of image data are you using where 4bpp DXTC (i.e. DXT1) is better than 4bpp PVRTC? Certainly, if all of your texture data...
I honestly couldn't tell there was a difference until I loaded both into GIMP and subtracted the images. If you are really concerned about the...
In terms of what the hardware does, provided the compressed source data is in the texture cache, the rate of decoding texels for any PVRTC format...
It sounded to me like the OP was getting a lower resolution result (though without images it's a bit hard to be certain) and, unless the textures...
I have experimented with a different weight for alpha, but some of the issue comes down to knowing whether the source texture uses premultiplied...
Do you have any samples? We are working on a "3rd generation" compressor at the moment and contemporary test data is useful. It's in the spec but...
Strictly speaking, S3TC should only called DXT* within Microsoft Windows. Outside of Windows, it is S3TC. In the majority of our tests, PVRTC has...
Pardon my ignorance of unity, but when you say "raw bytes" does that include PVRTC data? If so, he could still use the Imagination Technologies...