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We've been working with UIToolkit since it was available and it makes creating Editor tools so much easier (can't say the same for runtime UI, but...
Could you post the bug ID or issue tracker link when it's validated by Unity? So we can track the progress. Thanks!
I meant using UIToolkit, not IMGUI :) Note that the question was asked three years ago. Despite that, thanks anyway!
Zero chance for 2023...? Oh... Keep us in the loop though! :)
Thank you!
Thanks Damian for your answer! I'm all hands down for moving away from GO/MB into something that better performs. As I said, we've been developing...
I've been extensively using UIToolkit for creating Editor extensions and so far it's been a much more pleasurable journey than using IMGUI....
It just means that you won't need to install it as a (Package Manager) dependency and will be built-in in the Editor. But you'll still be able to...
I lack the time to spend in creating a free tool and maintain it. However, I've gone quite in-depth in the first 2 posts about creating it, so...
I think it's pretty easy to justify in this case though. VFX Graph, Shader Graph and Visual Scripting all will end up using the graph tools, and...
That's exactly what we needed! Even if it's not a definitive answer, knowing where you are at with the GTF helps us plan our next steps. Thanks...
First and foremost, the code is reference-only and can't be copied, as mentioned at the License header of each script snippet. So copying it is...
I've reported it as a bug (case 1407494), since looks like it should definitely not behave like that. [ATTACH]
I've been working with UI Toolkit for quite a bit and I must say I'm pretty satisfied with it! However, there's a couple of things that bug me a...
Should it be content-box the default? Why arbitrarily change it? content-box is much more useful in most situations, apart from being what the W3C...
That's such great news! Thank you for the heads up!
Here's what I do. First I have a class that inherits from OverlayToolbar, which is the container: [Overlay(typeof(SceneView), "My Toolbar")]...
It is possible that you're using non-squared icons? We're using icons that have a size of 64x64 and it looks Unity native. [ATTACH] The...
I've finally had some time to play with the TreeView element. Although there's little documentation, it's pretty easy to use once you wrap the...
I've been working with UIToolkit for quite a while now and I liked the fact that the Label on a control was of a fixed size (150px if I'm not...