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I've fixed the issue, but not in the way that I was hoping to. I changed the dynamic fonts to unicode and imported the sizes that I needed and...
I'm having some odd issues concerning some Text Mesh objects I have in my world when building my project to the webplayer. Occasionally when I...
Unity support was quick to reply :) For anyone else that happens to be looking for previous versions, see this topic:...
Unfortunately the Unity 3.4 download link leads to 3.4.2, and the version I'm looking for wasn't listed on the page. I didn't think to email...
Hey community, I seem to have misplaced my older install files that I kept up with in the past. Specifically, I need to obtain a copy of...
Hi folks, I've been trying to export my scene as an asset bundle so that I can download it and access it as an asset bundle later and then unlock...
I had a similar experience like this when someone gave me a .fbx file from blender. The only thing we could really figure out about it was that...
Thanks, I took a look at their site and it looks pretty promising. I might end up using Flurry instead.
Hey everyone, I noticed that OpenFeint tracks how many users and new users are playing, as well as the amount of high scores being submitted...
Turns out I missed adding the AppController+OpenFeint.mm to the Compile Sources, so it was ignoring it completely. Adding it in fixed the issue.
**EDIT** This issue was fixed. Turns out I didn't add the AppController+OpenFeint.mm to the Compile Source. Doing so resolved the issue and...
Here's my specs for this project: OpenFeint iOS SDK 2.10.1 XCode 3.2.5 Unity 3.3 iOS SDK 4.2 I've followed the instructions for setting...
I have a quick question about an issue I've been experiencing with making custom loading images for the webplayer progress bar. While the...
Sounds good. I'll give it a try and see how it goes. Thanks! *EDIT* Worked like a charm, thanks.
I'm having an issues using the solution provided on this page:...
Thanks for the feedback, Aaron. We're actually targeting Steam with our upcoming project. I hadn't thought too much about porting to the...
Hey guys, I work as part of a small indie team and we've recently started looking into developing for the iPhone. There are quite a few game...
Hello everyone, We've just released a preview of our newest game on Kongregate.com. If you're interested, please check it out. We've been...
I found the problem through some digging on Unity Answers. Here's the topic if anyone is interested. Apparently, the problem occurs when you have...
Hello everyone. I've recently been trying to lightmap a scene which consists of a terrain and a lot of standard unity assets (trees, bushes,...