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Plop, doing some Necromancy for this topic : Took this : https://github.com/imclab/TiltShift/tree/master Merged it with this :...
Plop Doing some Necromancy for this topic: Had this issue while creating a CustomPostProcessVolumeComponent (HDRP). What triggered the error :...
Plop :) Just in case you would need it, for visualization :) private void OnDrawGizmos() { if(refOrientation && angleBounds.x > 0.001f &&...
Hello :) Is it possible to override how blending is achieved so that, for example, blending occurs only when a player is moving towards a wanted...
Oh, nice idea :) I'll try this : [MEDIA]
All right, so I managed to get it working with compositor (with an alpha of 0.5f) It seems to have issues with Cinemachine though : cameras are...
Okay, so I guess, what I want is something like that :...
Hm.. just seeing at this image : [IMG] Feels like render passes won't allow me to do that.. that means that I'll have to make a custom shader...
Hello, I'm trying to achieve a custom render pass where I can 'blend' between two views of the same camera with different culling layers; do you...
Changing the .data to .data.txt (file + inside index.html) worked :)
Seems like the client is trying to parse something empty (I see a lot of "(0)") [ATTACH] Oh this might explain things: [ATTACH] Yeah, so server...
Hello :) I got this error using: - 2020.3.11 - 2021.3.19 - 2022.3.11 with the 'blank' template and no compression. No red or orange banner. The...
Hello, I'm doing a debug interface for a special object (ParseTree) and it seems that TextField created for UIElements aren't aligned to the...
public override VisualElement CreatePropertyGUI(SerializedProperty property) { this.Container = new VisualElement(); // ......
I tried to define "public override bool RequiresConstantRepaint() => true;" to a parent inspector (custom editor) but that doesn't change a thing
Hello, I have a ParseTree I use to add conditions in the editor. I managed to use CreatePropertyGUI to print any syntax error. Now, I would like...
I'll continue the discussion here: https://forum.unity.com/threads/how-to-actually-use-enable_content_delivery-in-build.1495526/ Since the...
Note: I fixed their Publish method (removing the '/' before Library). I place the "RemoteContent" directly inside StreamingAssets using System;...
I have the same issue, when ENABLE_CONTENT_DELIVERY is defined in the playersettings.
Hello, With Unity 2022.3.6f1, I'm trying to load a scene and its subscenes using ENABLE_CONTENT_DELIVERY. I used...