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There is something weird in the code of text fields, this does work: string s1 = string.Empty, s2 = string.Empty, s3 = string.Empty; void OnGUI()...
And the style to use would be "Label" most likely. Like: var style = new GUIStyle("Label"); // cache this somewhere, don't do it on every OnGUI...
Hey, You can use GUIStyle.CalcSize for text width. Can't give good answers to your other questions though.
I'm still working on it when I can. Turns out to be rather large piece of software for some "boxes connected with lines thing" :)
Hi, Just my guess here: maybe it's that thumb does not have "content", try padding and margin. Also you could try creating GUI skin and doing...
That is still one level of indirection ;) Anyway, will keep my eyes on this project :shock: :)
So then this ActivateTrigger("Exit"); Turns into something like: class TransformRotateGenerated : TranfromRotate { overload void...
I mean how does it work at runtime? Well from RegisterOutputTrigger("Exit"); it seems that input functions attached in graph to trigger Exit...
Hey, looks cool. First question: is it reflection-based or are you generating code?
I love this kind of games. Really looking forward to this one. Very interesting!
There's this function EditorGUIUtility.LookLikeControls(labelWidth : float = 100, fieldWidth : float = 70) set wider labelWidth and you'll be...
Color is by definition [0;1], i don't know if you can have it more than 1 anywhere, and what should that do. I did not hear anything about that in...
that is now done through GUI styles as well. You can specify e.g. buttons hover texture and colors. it is more complicated than color = something,...
Layouted version of GUI uses GetRect for all controls. You can GetRect with exact dimensions you want (width height) or you can e.g. specify...
Hey, UnityGUI is "immediate mode", meaning that it (almost) does not store any state. Therefore if you draw a texture, it gets drawn...
Problem with Unity GUI is that it's unlike other popular GUI frameworks and it takes time for people to learn to use it. For what you do you...
If you click scrollbar and drag and it's slow - then it's as Dremora said. If it's like pressing finger on the down arrow of the scrollbar and...
Hi, are you sure you are looking in the right place? It should be folder where you installed asset server + bin Like c:\program files...
It will be mono 2.6.x. For what's new it's best to look in mono-project.com. I don't know about speed.
Hi, asset servers server side is not going to change for 3.0. You can use it for your project, there will be no need to update.