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In the release notes for 3.5 RC1. I also think it is awesome. There is still plenty of stuff to make me want to upgrade to pro too.
@deram you need to download it from the website again. Also someone said that they had to clear the browser cache to get the new download. I...
Anyone have an idea why after I switched from 3.5 beta to 3.5 RC1 this happens to my project? I also tested it with a new project and just added...
I would also like to know. It's a very strange way to submit your game and if you take the rules literally, you should be able to update it as...
My Entry: ABCDestruction http://pauleugenehansen.com/games.html Started this the day the competition was announced. Looking forward to...
So how do I read the object that I get back in unity? I've tried just about everything I can find to read the data from it.
Ok I figured out that you can get the raw input from the analog sticks by calling getstate(playerindex,GamePadDeadZone.None) unfortunately that...
It works! Sorry I misunderstood what you were saying. Thank you.
Yeah I initialized it. var lot = new lot[] is the same as var lot:lot[] = new lot[4]; I also tried changing a variable using an initialize...
So I thought I had figured out static variables until I ran into this problem: Works: //ScriptOne static var lot = new int[4]; static...
Well idk how much you know about unity so I'll just go over the concept real quick. Note: I am using windows don't own a mac so can't help there....
Is there a way to get the raw input without the deadzone effects? disable the deadzone maybe? Using the ThumbSticks.Left.X it doesn't send the raw...
I just found the -popupwindow argument. Wow. Never would have thought to call it a popup window. rather silly. So I don't make a fool of myself...
I can't believe that unity doesn't have this yet. I love unity but I hate games that have a border or require fullscreen. If you don't know...
Have you considered using only one computer using 4 monitors? there are many options as to how that could be done and it would eliminate lag and...
if you read the original post I said I tried that and it still added the requirement for multitouch. If you could confirm this for me that would...
Idk I put in a bug report but haven't gotten anything back about it. Are you just dealing with the multi touch restriction too or have you run...
I'm guessing that GUITextures would be the way to go. If I remember correctly OnGUI stuff adds a draw call for each item too, GUITextures don't.
Why wouldn't you? Generally if something is free, buying something else doesn't make it not free ;)