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Please, remove the default suggestion for the Microsoft Visual Studio suggestion when installing a new version or updating current version of...
Why, Unity? Like... it's a dictionary!! It's literally a json! I'd understand if I was asking something vastly complicated and you were like "nah,...
If anyone comes around this issue - I didn't found a proper way to do it. My workaround was override the XRRayInteractor class to switch actions...
Hello. I'm trying to make a XRSimpleInteractable to react on trigger instead of grip/select button. When I hook up OnSelectEntered function - it...
Hey guys, here is the thing: We've got XRSimpleInteractable - very useful piece of code. It allows to specify a lot of colliders for a single...
I'm sorry, is there any documentation on how to set up objects properly for XR interaction Toolkit? Because what you have online here...
Hi guys. I'm really new to XR and when I watch tutorials on youtube the XRRig script normally allows to specify the Y Offset with "Floor"...
Got the same thing today. It looks like 1.3.4 Burst doesn't work with Entity package. worked for me rolling back to Burst 1.3.3.
When you're looking at the project in the Hub - look to the right, there are 3 vertical dots for each project, click them and you will see a...
Okay, here is a simple script: Start() { Debug.Log((1f / 0).ToString()); } And here is what this script gives in console: Infinity...
Same here, happens on the latest version 2019.1.8f1
Okay, I think I've found the reason for the Editor.log to grow so big. It does that if you don't have a connection to cloud services. As soon as I...
good luck with that. Its size is so big you literally can't open it with any text viewing editor. It doesn't depend on just terrain. I've got no...
Hello, I'm struggling with the same (visually) issue. But it shows itself ONLY on MacOS builds. Windows and Android works fine. Also it is only...
yes, it is. I was really hoping this thread would go down and no one will notice my shame :) I was trying to "simulate" the long task. And to do...
Well, the thing is - it doesn't work. I mean I don't get result and next time I start the game it goes into infinite loop due to results was not...
is there any current workaround for this? I mean except using System.Threading instead :)
Hi. I have a side library that performs quite a heavy calculations and may take some time (like 4 seconds or something like that). I wanted to...
Yes, both Android SDK and NDK are installed. No, I don't use custom scripts for gradle. I repeat, IT BUILDS FINE IN 2018.1.7. :( Sad...
umm... I live in place, all IP-addresses of which was banned by Google. I.e. I can reach some google services like google play, developer console...