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I have been trying to figure out how SetRenderTarget works exactly. I have the following code: RenderTargetIdentifier rtID = new...
Did you ever manage to get this to work? I'm tackling the same problem, getting shadows to cast/collect correctly for a vertex displacement shader.
Would it be possible to add support for Arrays as FSM variables?
I was wondering if ulink support IP multicast to help save bandwidth. The way I see it outgoing bandwidth is going to be a dominant cost in...
Hi I'm having some problems with the substances tool for terrains. Screenshot 1 1. I'm explicitly not using a specular shader, so I don't...
Is that 500 Euros per title period or 500 Euros per title per server like Photon?
Just like how lights and sound has icons in the editor view, I was wondering if I can add custom icons to custom objects. I have a bunch of unit...