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Another solution. Replacing normal "<>" with their big versions to prevent TextMeshPro tags in user input in chat. This still allows users to...
ps. I've also tried to play the sounds "directly" with a jslib "plugin". But, I cannot get this to work either ... sigh :( How do you play a...
We store audio (and textures) in the persistent storage. In editor and for other build targets we play audio with: var sound =...
What you describe will only make the emulator work as a remote control for the Unity editor.
Warning ... if, like me, you want to download the whole sound you should change the lines : webRequest.SendWebRequest(); while...
Actually the killer feature IMHO would be if I could export all languages to one csv file. ... and import/update all languages from one csv file....
First of, thanks for a very nice and useful tool ... much appreciated :D I upgraded to version 2.0 today to get the csv functionality. I'm...
I really should test it shouldn't I ?? ... ok, I will test it ... and return with some real numbers ... soonish :D Just to be certain we're...
@StarManta I totally agree ... But for my current project where the sprite count is fairly low (max ~500) I don't think a little aa is that...
And, while I got your attention ... please also kick someone to take a good look at case 552331 ... :D
... and btw. I've also reported the multi edit bug ... Case no. 616075 Cheers
Kewl ... :D If you cannot get Unity to batch scale flipped sprite without causing extra draw calls, then the trick should be discouraged all...
Hurray .. found an easy solution to this issue :D Enable Anti Aliasing (i use 2x multi sample) in Edit->Project Settings->Quality And voila !...
Hi all. I think there still is a problem in the batching mechanism. The number of draw calls goes up by 2 for each sprite that has a flipped...
Ahaaa & hurray !!! ... I've found the two bugs at play ... :D 1) When you select multiple textures and try to set them to use the same packing...
I too have the same issues ... and it is quite annoying. To add more info (and maybe confusion) I have a scene with about 100 sprites that uses...
This issue surfaces when the sprite have one or more straight (axis aligned) edges (which is then cut too close). It is most visible when: 1)...
Unfortunately I see an issue with your idea DSSiege .... I'm using Unity's sprite packer - thus the sprites are already packed very close...
Btw. I have tried the "Extrude Edges" option in the Importer settings ... but I cannot see any difference in results no matter the setting.
When cutting out sprites from a sprite sheet it would be nice to be able to set how tight "auto slicing" and "trim" will cut. In my current...