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Hi all. I've released my first game Vortex Rush which is now on the iOS app store (hope to have the Android version done when I get some free...
Sorry to bump this. Can anyone confirm they see the same effect as I do? Does it also happen with Unity Pro? It's not a massive issue for me but I...
I'm entering full screen mode by setting Screen.fullScreen = true. The screen resizes but while it animates I get the horrible looking default...
I'm looking at using a simple vertex color shader for a gradient background effect for my game. I tend to get to quite jarring color banding...
If you just want to constrain the player to a specific area then use the coordinate restriction - ultimately that's what the Unity colliders are...
I did something very similar to this. I used sin, cos for positioning. You shouldn't have any problems with interpolation if you do it in...
To get the contact point you can use the OnCollision callbacks. void OnCollisionEnter(Collision collision) { var contactPoint =...
Angular velocity is how fast an object is spinning about its centre of mass. Velocity, usually called linear velocity, is how fast an objects...
@khanstruct - Actually no we didn't play the same game. A large part of it is about appearing to be one thing then being something completely...
It's a game about subversion, mystery, and playing on genre tropes, not maths. The tone is silly and random but If you are interested in game...
A very underused design tool and very apt considering the state of some AAA game franchises. No not sarcasm.
hippo is right in that physics in games is a bit of a black art. Knowing a bit about what goes on under the hood can go a long way I think. If...
I don't use Unity's GUI much so there maybe a far simpler way than what I'm about to describe… The general problem is finding where the...
I'd be interested in this as well. I was trying to implement a Photoshop / Illustrator style space + drag for panning a level editor. I gave up in...
I rarely post on the boards, especially in threads like these but I feel I need to comment on a couple of things. F# isn't nonsense its a...
Yep its nothing to do with value types as I've got a plenty of extensions for Vector2 / Vector3's and they work fine. The problem with the...
I'm trying to write a couple of extension methods for the Color class. Although awkward, this works.... public static void SetAlpha(this...
Yep, that did the trick. Knew it would be something simple. Thanks Superpig.
Can anyone help figure out why my scriptable object asset won't serialize? It generates the data fine but when I reopen Unity the values are all...
Awesome, thanks a lot guys.