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@MarkusDavey it sounds like the target is ever present in your scene, you could try doing a distance check between this entity and the target. If...
Like it or not, Unity isn't a 'click-together' development environment; if this is what you are looking for, maybe take a look at GameSalad or FPS...
It is a little inconvenient, but change the extension from .php and .zip and run it through you unzip tool. You'll have what you're looking for :)
This looks absolutely outstanding, keep up the amazing work!
The look of the new inspector is absolutely amazing, great job on the re-design Keely!
I would say that is it a very good starting point, though there are a few things I would like to point out. For starters, you need to re-evaluate...
Quite happy to hear of the upcoming announcement for a open beta timeframe. I am looking forward to getting my hands on uScript and putting it...
Create a boolean variable for example of canMove and have your update loop check against that value before processing input. If true, go ahead and...
My first thought would be, it does not seem like you are checking if gameObject.Find is really returning a true reference or just a null object....
Thank you for pointing that out Legend, I didn't mean to be spreading false information. I had just read within the Game Developer magazine of the...
I am currently experiencing the same issue in one of my scenes. Below is a video showing the issue, I apologize for the poor quality and the video...
Great work Keely, looking forward to when the update rolls out!
I want to apologize p6r, it could take a bit longer then first anticipated to provide the example, as my time programming has just been cut back....
Thank you for pointing out that post, I guess I over looked that post when perusing the thread. I will have to make those changes tomorrow when I...
Acumen, I can't speak for everything you have posted here, but I can try and help you a bit with your answers for the time being. 1. On my...
I am currently experiencing an issue that I would possible contribute to not having adjustable, or I should say thick enough, colliders. I posted...
I should be able to make that example and be able to provide it some time this weekend, though it may take longer depending on what my classes...
p6r, what sort of examples would you like to see? I would have no issues with picking a few from a list and creating working examples for the...
Thomasnat1, I have used the method described above by Keely, and I have had success with it thus far. So if you're needing to detect if an object...
On a side project I have been working on, I have recently been getting on a fairly regular basis some issues with the primary physics object...