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Heh. You're assuming a level of competence with OOP that is at least several months away (if all goes well). :-) Now procedural programming, that...
It seems that renderer.bounds is the way to go. (i.e. renderer.bounds.extent.x )
As best I can tell, that script creates the gizmo's which are snapped to points. If a coordinate is even then it snaps to the vertex, if it is odd...
I want to get the width(x) and height(z) of an object. This works fine using transform.lossyScale or transform.localScale when the object is...
No, the cubes can be an arbitrary number of grid cells in each dimension; they can be even or odd. Unfortunately the alignV3 only seems to work...
Thanks for your reply and the clarification! Two things here: a) The help implies it's the other way around - "Setting doRotate makes the object...
Apologies for contradicting, but you mention them a couple of times (otherwise I wouldn't have known the term). i.e. from the bit directly above...
Hi Hiphish; Just brought this. There's a bug in the "movement" example - the sphere is able to leave the hex grid (I've seen it leave to the left...
Just a suggestion, but you can use YouTube's annotation feature to write a big scary annotation at telling the viewer about the outdated-ness and...
Hi hipish, I'm likely to purchase this tomorrow, but the only thing that's giving me pause is the lack of PlayMaker support. I'll probably still...
Thanks for the clarifications
But the same is true for any subscription based service? What happens if Google cancels x (as they are prone to)? Or Microsoft cancels y (also...
I wasn't clear unfortunately but I'm planning on a top-down rather than a side-on. Thus having "y" for "up" makes little sense - that should be z....
Thanks both. I just wondered if I was missing a trick somewhere.
Probably a stupidly obvious question, but how do you go about making a 2D game in Unity? By which I mean, do I rotate everything except the...
No, you got 11 months (or however many) of Pro use. You're thinking about it wrong - if Unity were to treat this as "subscribe for a year, pay...
I'm new to Unity and am interested in using it to create a space 4x type game. This will be a pure-strategy game, no ship-to-ship combat or...
I appreciate this is an old thread, but you may be interested in a series called "The Future Is Wild" -...