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Ah no, I wasn't aware that interface existed, thanks for the reference. I suspect it works in much the same way - I only made minor changes here...
While experimenting with the job system, I wanted to have one large NativeArray be processed by parallel jobs, with each job getting a range of...
It could be a great time to get a trial of Resharper and learn how much it can help you sort out this kind of mess!
I've identified one cause of more meta file changes - when I play my scene, PrefabEvolution calls "BuildLinks" on a whole bunch of things, and...
@netics: Thanks for your fix, it helps a lot. I still see Unity saving all nested prefabs and their meta files (so they get checked out in...
Hi, firstly thank you for releasing Simple Bind - I really like the level of features it provides, without being too intrusive and forcing...
Divide your force by the mass of the object to get the acceleration, and add it on to gravity, then it should work.
Dom, what I suggested before was wrong, but you can try this Javascript instead, anywhere that executes before the error occurs:...
That's what they said about GameSpy - when they closed down, they took a lot of AAA games with them, as well as the whole of Nintendo's DS Wifi...
Those are huge packets - depending on the volatility of data, I would consider serving it from a CDN instead, e.g. over HTTP. But for an...
Are you talking about failure to connect to the matchmaking server, or to your game's server? My understanding is that WebGL clients can't act as...
http://xsockets.net/docs/3/webrtc I didn't try it.
It's just regular audio data - there are some options in the javascript to choose the format I think, when the microphone is initialized. The...
I found a C# WebRTC library that you could perhaps use, but I didn't download it - possibly it was not free, I'm not sure.
Yes, if they're on the same LAN. Then one device needs to host, and the other can connect to it by IP address. If they're not on any LAN then...
Node.js is a server side Javascript engine. If you want to write your server code in Javascript then it could be a good choice. For a poker game...
Yes it is nothing to do with MonoBehaviour. It only works for static methods, at least according to the docs for MonoPInvokeCallback. I don't know...
You can already do that using the simple plugin Jonas made. Perhaps it will get integrated into Unity at some point, so you don't need to use a...
It will never work - the web browsers don't provide and interface to open normal sockets, so there's nothing Unity can do about it.
SendMessage sucks a bit. If you want your Javascript to call the C# directly without just queuing a message, e.g. if you want your C# to return...