A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Nice. Didn't know that stuff existed. Will have to remember next time.
Anyone able to add Fabric/Crashlytics beta successfully to Unity 4.6 iOS projects? As soon as I add Fabric to a working Unity iOS project, another...
Bit code is enabled for Unity 4.6 iOS exports... very inconvenient, we can't use bit code yet (lots of 3rd party ad sdks don't support it)... I...
That link is dead. Is this still possible? Unity 5.x side by side with Unity 4.6.x? I found this. It looks old....
No answer, yet?
Same error when running Unity 4.6.3p2 and Xcode 6.2. Guess it will be fixed in next Unity version... Still the error message is interesting...
When sending a binary made by 4.6.3p2 with Xcode 6.2 to iTunes Connect I get this warning: Not sure if this is actually caused by Unity or...
Then what about architectures ? We need to set universal as well, right? Ie we need both armv7 and arm64...
I must have missed something, but where did you get 4.6.3 p3 from? I only find 4.6.3 p2 out: http://unity3d.com/unity/qa/patch-releases?version=4.6
Someone wrote an example usage here: http://cflat-inc.hatenablog.com/entry/2015/01/05/074442 Quoted code: using UnityEngine; using...
No news to 64 bit iOS IL2CPP in 4.6.2p1 huh? I'm installing it anyways, FWIW...
I've seen problems with Serialisation and BinaryFormatter in particular, you can read about it a few pages up in this thread - UT are on it and...
We are using a couple of 3rd party ad network libraries - it's likely one of them uses zlib. I just tried a plain new 2D project with just one...
With 4.6.1p5 I suddenly get lots of linker errors like this, so can't build at all: duplicate symbol _adler32 in:...
Already tried, it does not work. This app is fully working on 32bit(mono).
generally in my project I see errors when deserializing stuff. Serializing seems to work however. This works: public static string...
If you send the app archive to iTunes Connect it should respond with any errors or warnings. The "is not 64 bit" warning is just a warning at this...
You could also archive your project in Xcode, then validate it against iTunes Connect. Right now if you validate/upload 32 bit archives, you get a...
I worked around the first Serialization problem so I am not addressing it this time, but I have made a sample app reproducing the second problem....
Sorry for the delay. I tried ljmeier's suggestion but it didn't help. I'll try to get a sample reproducing project done soon. We happened to...