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Hi, it's the bone indices and weights that are accessible from shaders, not the blend shapes. You can access the blend shapes data via script if...
Hi, do you have a project with the crash that you can share?
Hi, We expect the standalone player to be able to create a window, whether there's a display attached or not. The Unity editor has a -nographics...
It's not, but we're thinking of how to support it in the future.
Are you using Unity 5.4? Stereo rendering should work with render targets and image effects, though you may have to make some shader changes for...
Do you have some examples of it not working? Generally what's required is that you use the TRANSFORM_TEX() macro when sampling from a stereo...
Yes, there will be a shader uniform (unity_StereoEyeIndex) and you can create a camera that only renders to one eye.
Hi, We will bring back an option to have multiple cameras and target each one at a separate eye. We will also support the shader eye index as...
They are still simulated on the CPU as in Unity 4. We like being able to collide with geometry that's not on the screen. :) In the future we might...
Hmm, which Unity version are you using? We have a lot of Danish developers so å rendering should be one of our key strengths.
It seems to be available here, though I never saw one in the wild.
What are you doing to make the spheres anti-aliased? The fragment shader is usually only executed per pixel and not per sample, which means you...
Hi, I've put in a request with IT to order a G-Sync enabled monitor to fix this. They are usually quick at getting hardware for us so we can...
Yes, it will generate extra vertices if there are any tangents that need to be split, and that will use some extra memory. This typically happens...
Hi all, I've opened a case on this so it's in our system. I'm not sure if we have the hardware to reproduce it yet. It would be useful if you...
As you say, I suspect it was accidentally included in the free version before 4.5, and we updated the code to match our license comparison page....
Did you try using the profiler? (requires Pro) It depends a lot on the project how much gain you get from multiple cores.
We have multithreaded rendering on Android since Unity 4.3. :) It's not enabled in the webplayer, though.
Hi, you are right that we only give access to the blended result. It would make sense to have access to each sample, so we will see if that's...
Unity is heavily multithreaded (e.g. animation, rendering and audio) but user code runs on one thread unless you explicitly create new ones....