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No, not necessary
hello @jubaerjams8548, Thanks for reaching out, Your issue is that you have 5k game objects in a single scene, it makes total sense that it shuts...
unfortunately not :(
Hey Tom, you are correct, MARS will not work on desktop builds; MARS is built on top of AR Foundation.
Hey there!, Body tracking on MARS only works for the time being on iOS devices. BUT if you have coding knowledge you could potentially write a...
Hey there! Interesting; Do you get the same problems if you are not using URP ?
hello @DamirS, Thanks for supporting my work!, Unfortunately ProMaterialCombiner only compresses the materials that have the gameobject and...
You will retain the ability to build and everything should work; what you wont be able to use will be the simulation view and mars-editor stuff
Hello @RREALITY, Sorry for the late reply ^^", I was outside the city. I Noticed that you saw the console log :) hehe, yup, if UVs are outside of...
I just sent you a DM, but to send a DM just click on my name and hit "Start a conversation" :) Cheers! :)
Hallo Hallo There, Yes, its still supported and if someone has purchased the tool and is having issues I am always more than happy to figure...
hello @AtlasGamingStudio , to have gameobjects optimized by ProDrawcall, you need your gameobjects to have a Mesh Renderr and a material (the...
Thanks for your thoughts!, my comments below Correct, Crunch compression has been producing me headaches since it came out; I have tried several...
Hello @GameHourStudio that happens most likely because your texture format is most likely psd or other format not supported by the unity importer....
Hello, seems there is an issue with the Asset store, Currently I am pushing an update of the tool and should be live within the next couple of...
Yess!!, glad it worked out :).
Hello, could you please contact me to my email so we can sort this out?. I just have another customer that had this issue and seems it’s a problem...
yes, it should. The tool works on textures and UVs not on light estimation/how stuff is rendered so you should be good to go :)
woaah!, thanks for mentioning this @florianalexandru05 !, indeed you where correct the links didnt work. Might be that the folks at unity changed...
hello @MikeHergaarden, Havent heard from you/havent got any email recently, Just wanted to check on you; did you manage to fix your issue?