A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This error occurs because every tree is checking to see if a 'choppable' was hit. To fix it, add an additional conditional to check if the...
Yes, since you're calling string s= then you're calling it's constructor. If you do that inline inside a member declaration, then you're creating...
Broken in Unity 2020.3.20f1 Editor Coroutines v 1.0.0 causes this error to be reported by Visual Studio.
My approach doesn't use textures so atlasses are not an issue. But you can do wonders with vertex colors!!!!
In Windows click Start -> type "settings" to open the Settings app -> Apps -> Default Apps -> Choose Default Apps by File Type (found as a small...
Have you tried deselecting everything? I have noticed a frame drop when my Inspector has a lot of components in it.
Batching refers to two processes: static and dynamic batching. GPU Instancing is related to batching in that it is a method of reducing draw...
You can do this with a child class that contains all of the data you need but no implementation. You cannot have a static member of the type of...
Wow thanks for posting the solution, too!
Please post the code instead of uploading files so that we can read it
Dunno what the tree has or the rock has?
He deleted his questions! Wft?
Did you try DestroyImmediate?
Mine is slow when using collaborate
Do you have some screenshots of your setup and code?
After a lot of testing, vertex colors are the best way to achieve this look with maximum speed efficiency! This allows the entire object to be...
Change the transform.translate line to this:: transform.Translate(transform.TransformDirection( runSpeed * Input.GetAxis("Horizontal") *...
I would also add that before line 13, you could have a null check on the "Instance" variable. If it's null, you could create a new GameObject, and...
bump
Actually, they have always been good! Somettimes there are holes like a missing code snippet but overall, excellent imo!