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Hi do you have the equivalent Visual Scripting Graph to update for the Mesh Render?
Thanks...you saved my day...
Hi everyone, SpookyCat ( the creator of MegaFiers) approach is the way to go. There is no need for the asset to have its own particles, foam,...
Hi..what about collision on Point Cache Player ? Does it have an option to update dynamic mesh collision ?
Thanks for the update....now it is working in Unity 2022.3.4f1 ! Great job !
How can I attach a Knot to an GameObject, so when this GameObject moves the knot also move ?
GameObject with Point Cache is DOTs Subscene with Point Cache applied to it. Point Cache Time only works on Scene Mode...when in Play mode de...
Hi, How do I set a point cache mesh to use DOT Physics ? Changing Time in Point Cache, does not changes mesh in Playmode. Mega Fiers 2 is lasted...
update: Problem Solve...Update Jobs to 0.70.0-preview.7 and the error was gone...;)
Same Problem here after downloaded Megafiers 2 to Rival tutorial sample project:...
Thanks for the fix, Chris...fantastic work !:) Point Cache working now on WebGL...:D Just voted for the Unity Awards...
Support ticket submitted.
Hi Cris, point cache seems not to be working in WebGL in Unity 2021.2.11f1... can you take a look please..
Can't create a new project using Unity Hub with version 2020.3.28f1 LTS installed. Getting the folling message: Unable to create project Using...
Thanks Chris...
Chris...I think that for the point cache modifier the proxy mesh collider shoud also have an point cache file attached to it, but with the...
Understood. A question... the proxy mesh doesn't have to have the same number of vertices of the deformed object...right ? It does not seem to...
Hi Cris, There is a new section on The modify Object....a group/Collider Objects settings. [ATTACH] Do you have any documentation on it, what is...
We do all that inside the game...
[ATTACH] My Surf Wave Blender approach...