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Google Drive Link (Hub v2.0.4) https://drive.google.com/file/d/1GNuMYSfdJuXYO9-Msr43zJByRSnPwhkG/view?usp=drive_link
Updated the VSCode plugin to support the debugger, and even install it for the user :) UAS version submitted for approval, GitHub as always, latest :)
Try updating the plugin to the latest version, it will now assist in adding in the Unity Debugger backend to Code as well.
Shader syntax highlighting isn't included in the plugin, which I should add is getting some love from the Visual Studio Code team shortly. I've...
Here's my current system for keeping VSCode functioning with Unity. This has been tested against the upcoming VSCode release, as well as future...
Devlog #1 [MEDIA] I'll try to do some sort of devlog every 2 weeks showing how things are going ... I'm thinking thats a fair span of time...
Agreed, I've had a few people express interest in the systems I'm building for sure.
I've had a chance to work on this in the background for almost a year (which seems like a long time, but with a day job doing the same, I don't...
Well I guess I'm posting here from now on for your pleasure :) Heres a more interesting view showing how the depths don't matter. [MEDIA]
And here is a more thorough look at the collision side of things, and how they will project onto the model as well. [MEDIA] This came from some...
So it's time that we show off a peak at an internal project, dubbed the Tyrian SDK. [MEDIA] The idea is to create a tight integration in Unity...
Has anyone googled for their version where to put it? Also, UnityVS i believe puts it in the right position (so we could find out from their...
I'll see about adding something, but I have a feeling 'developments in the future' will remove that need for ya. Hmm that I haven't had any luck...
Being able to provide points which would then construct the geometry necessary (for example i provide 4 points of a rectangle and it generates the...
Agreed, the 'extras' put into the game were really not necessary, but the polishing stage is always the fun one. As of this morning the game is...
Hey Everyone! Thought I would post a link to a quick 24 hour title we created for fun (a clone of a clone, eh?!) called, you guessed it...
Hmm ... to be honest ... I haven't checked the placement for Visual Studio in years. I'll look into it :)
Some new additions ... · Audio Stack · In-Game Debug Console · Threaded/ThreadPool Jobs · Multi Threaded Mesh Combiner
So very true :) It's one of those things where we are just providing things as they come up and are found useful to people. It is getting noticed...
· Web Pools (MailChimp API Example) · Dynamic Input Manager · Serialization (JSON/INI) · Class Library Documentation