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Thanks for the link. I should really have checked before getting all excited eh ? :) But to tell you the truth I wouldn't have done it in the way...
@HonoraryBob Sure! I have limited time at the moment but I intend to do a full implementation based on Sébastien Lagarde's work. Would be awesome...
That's an awesome link there @noisecrime , I hadn't seen this before, remarkable work indeed.I've experimented with imposters (aka image proxies)...
This technique is something you'd typically want to use in an interior scenario, like in a rectangular room. In larger areas , such as a large...
What do you mean by "dynamic" Cubemaps? You can capture cubemaps dynamically right now in Unity3D. Just get the camera to render to a cubemap...
Yup! Valid point there. RenderTexture use restricted in Free !
Thank you ! That is exactly what I am observing as well. Looks like my build system is not entirely broken :)
Wowowow! Easy! I think my last comment came off wrong on you ! Sorry, I wasn't pointing any fingers at you, sir. If you see my comment in the...
@firalt As said it's early days of a new engine. But I wouldn't hold my breath on Unity5 either . It is the order of new engines to be a lot more...
The asset store is actually a very good point. Epic openly acknowledged the idea ended up creating their own "marketplace" - which is for the lack...
I'm sorryI'm not sure where the 5-7 minute figure come from. I had mentioned a 7-10 minute time to start testing the multiplayer game based on...
That should be whenever you add a new actor class . Just being clear here. Instancing in level is (almost) free :) Yes iteration times are a big...
Hehehe... certainly for the hobbyist ! Infact, that a great way to have a look at the working source for educating yourself at the price of...
If I remember correctly the said team had to all get Pro licenses after 30 day trial because their legal team advised them to do so. AFAIK the...
@malosal I agree with you on this . The lower barrier of Unity3D is enough reason why I would still recommend it for people starting out. I've...
The discussion about UE4 forums piqued my interest :) Legacy : As for some background, I have worked with Unreal 3 source for many years. Most...
Hahaha... that's a fun little game . 24hr development time well spent :) On-screen joystick does present a usability problem as does the...
Haha ...good one ! the "open ball" is in Unity's court now :D
Completely agree!
Thank you for your reply. It's unfortunate that the reproduction case didn't work at your end. To confirm I haven't personally moved any files via...