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Thank you very much. Please, put it somewhere, I have tried some versions .... Now the plug in compiles ... Great work!
The export module works well in Unity 2018.3 However, the import module doens't work work well not Unreal 4.12.5 not 4.20.3 It says you have to...
@khos , Unity is very limited, believe me. When you try to make a great project, Unity cannot ..... performance problems, editor constantly drops...
Sorry, An absolut dissaster: In Unity 5.6.4 f1: Assets/ExodusExport/Scripts/Editor/Exporter/JsonKeyframe.cs(9,25): error CS0246: The type or...
Thank you very much. I just was migrating from Unity to Unreal and I was searching info about how to migrate characters. I found your plugin, I...
Ok, thank you very much. Anyway, I am tired of Unity and its problems. I am seriously consider abandon my project and pass to Unreal or Cryengine....
Sorry, but this asset has ruined my project .... Unity 2018.3 The performance goes to depth NullReferenceException: Object reference not set to...
Hello Firstly I love your asset. But sometimes I have a problem, the terrain that is fixed dissapears and I have the error:...
Hi newly .... ummm If I disable shadows, quads, billboards in detail manager I have worst performance that without GPU instancer .... If I don't...
One simple cuestion, I think is strange and it must to have an explanation: If I add GPU instancer with GPUI MapMagic Integration to MapMagic...
Thank you for your support. Now with the shader changes it works perfectly. Very good job! This is an awesome plugin
No, this leads me to first situation. White trees around the camera. A momentary solution is to pass from Deferred to Forward rendering and...
Shader sended. Thanks
Shader corrected. Now, the thress with colour are above camera[ATTACH] [ATTACH]
Yes, it is the last case. Hidden/Nature/... In a material inside the tree prefab. I will find and I'll give a try. Thanks
Hi, in some scenes, when I add the trees or detail manager , I get a tree (or detail (grass)) above the camera. ¿How can I solve this? Thanks...
Thanks Yes Partel, it's a very hard job. You even end up with anxiety problems, in the eyes, etc ... Now I'm having a lot of criticism since I...
That is what happens also with Tactical AI. Is any posibility you research integration PM with Tactical AI? In my videogame:...
Hey boys I am proud to present you the final publication of my videogame ... It is based in Invector...
Hey boys I am proud to present you the final publication of my videogame ... It is based in Dialogue System...