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Hi Vaneramax I didn't manage to get too far with the mesh export. I tried using the standard (well preview from memory) Unity FBX exporter as...
Hi @Vaneramax, Totally understand your perspective and your workaround suggestion makes sense. First thing I'll try tonight when I get home is...
Hi Vanamerax Using a NavMeshModifier would allow us to associate navigation penalties with different parts of the terrain. However it comes at...
I'm using the Navmesh Components that are available on Unity's GitHub. My current workflow (using Polaris 2020) is building a terrain, adding a...
Hi Vanamerax, I tried sending an email to support@tycoontile.com but it bounced with a "No such recipient here" error. Anyway I thought I'd note...
Hi Vanamerax Thanks for the quick reply - I made my purchase this morning and am looking forward to using Tycoon Tile. Your previous response to...
Hi Vanamerax I'm considering purchasing this package however I've got a couple of questions I hope you can answer: Is it possible to change the...
Ah apologies - I should definitely have been clearer. Characters don't keep climbing when they reach the top of the ladder (although I'd love to...
Does anyone have any suggestions on how I could stop my character from climbing when it reaches the top of a ladder? I've extended Ladder and...
I'm hoping someone can offer some advice with the animator. My 2D character has an animation when turning from left to right and vice-versa (think...
Probably the wrong forum for this but... Is anyone having issues browsing the AS with Chrome on iPad? On my iPad Air and iPad 4, when I browse to...
I'm going to stir the pot a little here. I spend a lot of my Unity development time thinking about what is the best approach, what is the right...
I'm doing something similar. I used iTween to define about 10 different attack paths, mostly symmetrical left and right. I also defined some...
Can anyone confirm whether Curved World will work with procedurally generated meshes? I have an "infinite scroller" project that uses two...
My code is pretty messy at the moment due to all the things I've been trying. For each face I get the vector cross and then normalize it by...
I'm playing around with my own procedural mesh generator (perhaps for top-down shooter). Because I want to use a texture atlas for roads, river...
Thank you hpjohn. I added some extra code as described above and my terrain now looks much much better.
Can someone please confirm my understanding of this aspect of procedural mesh generation: If I want to use different UV coordinates for adjacent...
@surreal4224 - thanks for the affirmation. Everything I read indicated that mesh colliders should be avoided in environments. I was unsure,...
I'm not sure how I should be approaching colliders for my prefabs here. I have a bunch of river bed prefabs that I place on my terrain (not to be...