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The same issue I've got. AddClip duplicates the animation clip leaving not mentioned frames empty
the same to me
Hello! I've got a problem with this tutorial. All the instructions are done but I dont understand how exactly it must work. I can load unity3d...
Thanks! Exactly what I need.
Hi everyone! What if my object is not a GUI and I cant change localScale, 'cause it breaks my batching. I could make another image but maybe...
Hello everybody! I actually dont know if my issue is discussed already, I am sorry if it is. I wonder how to sort sprites per-frame (in SM1) while...
Hi, guys. From previous posts I understand that Device.Present is a process of waiting. But it slows my iPad from 5 to 15 fps and what am I...
Hi everyone! Watching Diablo 3 videos, I noticed very soft akvarel painted effect scene. For example on this image... [IMG] ...you can...
there are the steps you required in the first post
Alright, I found the exe in the Editor folder. Now, I think, I understand how it works. Thanks, dreamora
Right, sounds pretty cool, but not understandable. I understand that there everything had been compilded long years ago :) But how does Unity make...
Hi everybody. I study at University for 3 years and my teachers told me to begin thinking about Diploma project. So my friend and I decided to...
It is sad. I mean this is not PlayStation emulator, so why it is so slow?
sounds difficlult but thanks i just want to ask a few questions to be sure that there is sense to do this thing: 1) Unity3d scripts have been...
Well thanks. I dont have my own android, so i have to stay at my boss's office to test my builds. So I thouth that the emulator could help my...
Hi everyone! I've been trying to make unity build for NDK for a few days. My application crashes when I am trying to launch it. In Dalvik Monitor...
Use "LineRenderer" component in Component->Miscellaneous
Hi! Thanks for this not big movie, but after making Unity build for emulator, my application crashes while starting. In NDK monitor I have got an...
Oookaaaay, I have no errors! But I do not actually understand how to link 'java-part' project to the 'unity-part' project. For instance in Java...
still can't import :( errors during importing: [2011-01-11 19:16:51 - UnityPlayerActivity] Warning: AndroidManifest.xml already defines...